Alexandria Tasks List by jsylvanus
Stuff I'll be working on during the June 1-30 month of dedicated Alexandria development time. List includes large and small tasks, and links to specifications where appropriate. Currently just a dumping ground for random ideas. Alexandria is the official EasyUO / OpenEUO free shard.
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| Est.Time | Task | |
|---|---|---|
1 | 0:15 | Runes marked in felucca now have a special hue like any other situation |
1 | 0:10 | Soulstones |
1 | 0:05 | Spellbooks added to donation boxes have the lower 50% of spells added. |
1 | 0:30 | FlameSpurtTraps in Doom (or elsewhere) no longer block movement. |
1 | 0:05 | Trash chests now speak for themselves, instead of practicing ventriloquism on players. (and won't spam up other players) |
1 | 0:15 | House deco tool now costs 800gp, and is automatically granted to the player upon placement of a new house. |
1 | 35:00 | Display case gambling system (50k = runic intensity item w/ chance of mutating to hued/named artifact level item) |
1 | 0:30 | Security on castle/keep teleporters. (fixed by s7) |
1 | 3:00 | New player items (newbied) should have skill-appropriate stats somewhere in the 20-30% intensity range. |
1 | 0:30 | Added [# items, Restocked M/D/YY] to vendor properties |
1 | 0:30 | Investigate leather versions of some hats (Added to tailoring under armor) |
1 | 2:00 | (ML Fix) Move Velocity, Balanced, etc into AosWeaponAttributes. |
1 | 1:00 | Shadow wyrms tamable with spirit speak (in addition to normal taming skills) Requires 95.0 SS or higher |
1 | 1:00 | Armor with Mage Armor attribute now registers at half AC vs. stealth checks. (Mage Armor == Thief Armor) |
1 | 5:00 | Unique Identification System (framework done, try 'whoami on TC when it's live) - Could use a UI |
1 | 6:00 | Higher end of O/C rewards (2nd tier weapons & armor + new gizmos) |
1 | 1:00 | Hired barkeep NPCs should not have their outfits reset in Tokuno. Let them be customized ala player vendors? |
1 | 5:00 | Add hidden pouches to ITS & prep for next evolution of ITS |
1 | 5:00 | Kaldir the Shadow Weaver (superchampion, 5+ abilities, cold damage centric) |
1 | 24:00+ | Finally, Khaldun 2.0 |
1 | 8:00 | Writing and coding for |
1 | 100:00+ | Assassin's Guild system |
0 |
| ---- Completed stuff above this line, below to be re-evaluated next month ---- |
0 | 8:00 | Basic CreatureAbility system to allow quick production of mobs with unique abilities (like Inferis) |
0 | 5:00 | Rakk the Corpselord (superchampion, necro AI, lots of evil abilities, poison centric) |
0 | 6:00 | New champions for new characters (animals) and mid-level characters (bigger animals / low end monsters) |
0 | 16:00+ | Umbra-based Order/Chaos cyclical game. |
0 | 8:00 | New player introduction quest |
0 | 2:00 | Enhancement chance bonus for proximity to other appropriate crafters |
0 | 4:00 | Internalized currency system (ledgers without the suck) |
0 | 16:00+ | Artisan Crafting System |
0 | 3:00 | System for personalizing items (likely as an add-on to enhancement chances?) |
0 | 5:00 | Looking-for-group system (built on UIS) |
0 | 72:00+ | Guild Township System (this thing is huge. HUUUUUUUGE. guilds will pee themselves.) |
0 | 8:00 | Complete revamp of vet reward system including several new "tiers" of rewards. (vet points => currency system)
|
0 | 4:00 | Intelligent dragons (very hard to kill, neutral, smart AI) Greater Dragon exists, inherit? |
Comments
-
can you make this copyable so I can add notes to my copies? You might find some of my input useful *shrugs*
Comment posted 2010-05-24 07:51:44 by godmonkey -
OR! number them so I can easily reference in the comments what I'm talking about.
Comment posted 2010-05-24 11:44:20 by godmonkey -
WIN "Craft statues of targeted players."
Also I think a trash barrel in luna is better then a chest.
"New player items (newbied) should have skill-appropriate stats somewhere in the 20-30% intensity range."
I disagree...
There shouldn't be noobied items in existence.
The will just be used later for getting out on insurance while wearing armor.
Give them the items but not noobied OR just make all "Young" player items noobied when they have them on there character but not if not "young" there just normal items.
Comment posted 2010-05-26 03:46:31 by godmonkey -
I don't think anyone would ever mistake their 15% DI newbied katana for an artifact as far as quality is concerned. The idea is to have a few flavor items that aren't *completely* worthless, but not quite valuable enough to insure. Newbied items are one of those things you're not going to win a debate on... while veterans are like "Pfft, newbied items, insure your junk dude!" newbies are more like "Woot, useful newbie items that I don't have to insure because I can't afford to insure things!"
So, yeah, I'm going to go ahead with that change. It won't be too drastic, I promise :p
Comment posted 2010-05-29 13:35:21 by jsylvanus -
Started research on some of the items so I can breeze through them in the morning. :)
Comment posted 2010-06-01 00:40:18 by jsylvanus -
I added to my hats out of leather suggestion to include hats I beleave can pass for leather hats.
Comment posted 2010-06-04 07:28:25 by godmonkey -
To add to vet rewards.
-the 2 fountain add-ons.
-Snicker coded a stool that makes a mess around you when you are intoxicated and sitting on it.
Comment posted 2010-06-04 07:35:26 by godmonkey -
Trash chests text is still over the players head.
Comment posted 2010-06-24 13:50:17 by godmonkey -
That stool idea sounds like just the ticket.
Comment posted 2010-07-18 09:27:32 by Tigey
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